Houses
Houses rule the Districts of the Universe, each planet will have its own, some Houses can span many planets, but they all have one thing in common, to use the warring gangs upon them to do their bidding and out manoeuver the other Houses.
Houses are divided into categories, trade, farming, industrial and residential.
Each one controlling a section of the city. Each one giving bonus's to the gangs that work in their employ.
An Each gang is made up of a different skilled member. Though no more than five gangers will ever work a job together.
Leader:
Put in charge of the group by the House, having served for a long time they are loyal and good at motivating their men to do the best they can do.
Scout:
Spies, runners, snipers and many quick moving jobs these guys are capable of, usually working on their own as to leave a smaller imprint when being stealthy.
Heavy:
These guys come in a variety or designs, some are big brutish and heavy hitters, others use massive weapons that a smaller frame couldn't carry.
Tech:
Useful for handling more complicated equipment, good know how of tackling the more complicated locks and very useful for fixing gear on the move. Things go wrong Tech's are always handy to have around.
Medic:
Knows how to patch up nearly any injury and if not then something in the bag of tricks might be more useful than a plaster.
Thug:
Not the brightest bulb in the building, but knows how to use brute force to get what they want or need.
Shooter:
Reliable with nearly any ranged weapon as long as its not too heavy.